【文章內容】:
物質設計師Allegorithmic Substance Designer v3.5是為您的所有紋理的工作,無論你是遊戲或動畫/視覺特效工作的偏好工具。
它已經已經選取了在他們的管線眾多,久負盛名的和整體在世界各地的偉大的工作室作為一個樞紐,並有很好的理由:
物質設計內含私人和授權的功能和工具,如一個驚人的配料系統
讓你批次處理眾多網格紋理的同時,一個活連結與Adobe Photoshop讓藝術家使用的工具
他們想要的工作,強大的預置過濾器和加快質感的創作時間,這一切都在一個獨特的非線性環境。
引入物質,紋理和過濾器的一個新品種。
物質設計,可讓您建立的物質,一個新品種的智慧紋理。物質混合的資產,可以由不同類型的資源,內含現有的點陣圖。
但是,相對於點陣圖,物質可以是完全動態的,內含紋理解析度。
他們可以有多個輸出以生成完整的紋理集一次,他們也可以有被用作過濾器的輸入。
存儲無限的可能性只有幾個位元組。
非線性迭代工作流程。
建立基於節點的介面設計師物質的物質是一個完全非線性的過程:
你可以自由作出任何改變你想在任何時間,所有變更會自動應用到所有的輸出物質(瀰漫,鏡面,標準等)
所以你可以建立和編輯完整的紋理集在一個更快的模式與傳統工具相比。
創意的力量和彈性。
物質設計師設有一個大型的資源集,每一個3D藝術家,取得很大的成績,無論他們的技能。
任何使用者都能夠使用內建的過濾器,以迅速提高其現有的點陣圖和做事情
比如一個簡單的照片轉化成一個無縫的非重疊材料,並加入動態細節。
使用者可以使用更先進的物質設計,建立自己的庫,先進的自訂過濾器和材料,他們可以重新使用他們的下一個創作。
與物質設計師,你有權力,建立真正適合你的項目的創意需求紋理管道。
綜合管線。
物質設計,並沒有其他的紋理解決專案整合到您現用的管道。
你在Photoshop中建立或從庫點陣圖的紋理,可以用來作為新物質資源。
更妙的是,你是否建立一個動態的材料或過濾器,你可以匯入你的物質
如Autodesk 3ds Max和Maya 2012到任何相容的解決專案,並編輯其參數直接在您最喜愛的DCC工具產生新的變化,實時或遊戲引擎。
您也可以免費下載我們的物質播放編譯你的物質進入經典的點陣圖。
Allegorithmic Substance Designer v3.5.0(物質設計師)遊戲或動畫/視覺特效工作好工具特點:
‧可定制的圖形使用者介面
‧基於節點的介面
– 非線性創作過程
‧自動非重疊
‧實時2D&3D預覽器
‧內嵌式過濾器庫
‧內嵌式先進的程式資源
‧內嵌式向量圖形編輯器
‧圖形編輯功能先進
‧匯入格式:BMP,TGA,GIF,JPG,PNG,DDS,SVG,TIF和更多
‧匯出格式BMP,TGA,GIF,JPG,PNG,DDS,TIF和更多
‧物質是Autodesk 3ds Max的,瑪雅,2012年和火焰,相容模式
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【文章標題】: Allegorithmic Substance Designer v3.5.0(物質設計師)遊戲或動畫/視覺特效工作好工具
【文章作者】: 電子書製作教學密訓基地
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【作者首頁】: http://por.tw/ebook
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Allegorithmic Substance Designer v3.5.0
Substance Designer 3 is the tool of choice for all your texturing work whether you are working on Games or Animation/VFX. It has been already chosen by numerous, prestigious and overall great studios over the world as a hub in their pipeline, and for good reasons: Substance Designer includes dedicated and empowering features and tools such as an amazing batching system, letting you batch process numerous meshes and textures at the same time, a live link with Adobe Photoshop letting artists use the tool they want for the job, powerful preset filters and more to speed up texture creation time, all this in a unique non linear environment.
Introducing substances, a new breed of textures and filters.
Substance Designer allows you to create substances, a new breed of smart textures. Substances are hybrid assets that can be made from different types of resources, including your existing bitmaps. But as opposed to bitmaps, substances can be fully dynamic, including for texture resolution. They can have multiple outputs to generate complete texture sets at once and they can also have inputs to be used as filters. Infinite possibilities stored in only a few kilobytes.
Non-linear & Iterative Workflow.
Creating substances in the node-based interface of Substance Designer is a completely non-linear process: you are free to make any change you want at any time, and all your changes will automatically be applied to all the outputs of your substance (diffuse, specular, normal, etc), so you can create and edit complete texture sets in a much faster way than with traditional tools.
Creative power and flexibility.
Substance Designer features a large set of resources for every 3D artist to achieve great results whatever their skills. Any user will be able to use the built-in filters to quickly boost his existing bitmaps and do things like transforming a simple photo into a seamless tileable material and adding dynamic details to it. More advanced users can use Substance Designer to create their own library of advanced custom filters and materials that they can re-use in their next creations. With Substance Designer, you have the power to build the texturing pipeline that really fits the creative needs of your projects.
Integrated pipeline.
No other texturing solution integrates into your current pipeline as Substance Designer does. Your textures created in Photoshop or taken from your libraries of bitmaps can be used as resources for new substances. Even better, whether you create a dynamic material or a filter, you can import your substance into any compatible solution such as Autodesk 3ds Max and Maya 2012, and edit its parameters to generate new variations in real-time directly in your favorite DCC tool or game engine. You can also download our free Substance Player to render your substances into classic bitmaps.
Features:
• Customizable GUI
• Node-based interface
• Non – linear authoring process
• Automatic Tiling
• Real-time 2D & 3D previewer
• Embedded library of filters
• Embedded advanced procedural resources
• Embedded vector graphics editor
• Graph based editing of advanced functions
• Import formats: SVG, BMP, TGA, GIF, JPG, PNG, DDS, TIF and more
• Export formats BMP, TGA, GIF, JPG, PNG, DDS, TIF and more
• Substances are compatible with Autodesk 3ds Max, Maya, and Flame 2012, and mode coming
Allegorithmic Substance Designer v3.5.0(物質設計師)遊戲或動畫/視覺特效工作好工具 Homepage: www.allegorithmic.com
Allegorithmic Substance Designer v3.5.0(物質設計師)遊戲或動畫/視覺特效工作好工具 Size: 105.55 MB
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